The Chimera, after rescuing Captain Sheridan and the crew of the Liberty, finds itself facing the same dangerous anomaly as the ill-fated starship.
Dr. Breetal and Captain Buchanan find themselves trapped aboard the Mahr dreadnought with their old nemesis Fist. Meanwhile, Skelerune continues his reign of chaos on Deep Space Three.
Finding themselves aboard the Essex, Captain Buchanan and Dr. Breetal discover they are being used as bait in a deadly game of cat and mouse with the Mahr.
The crew of DS3 discover there is far more to Skelerune than meets the eye…and he may be far more dangerous than initially thought. Meanwhile, Mel Hermanson weaves his web of revenge against the Mahr ever tighter, threatening to ensnare Captain Buchanan and Dr. Breetal in the process.
While Captain Buchanan and Dr. Breetal journey to Kalimor to confront their past, a curious stranger visits Deep Space 3, giving Commander Torkelson a new challenge to overcome.
Using informaton gained on Quin, Lancer leads a mercenary team deep into the Miragosa Nebula looking for a Mahr dreadnought. And when they find it, it’s up to the the computer specialist, Yakes to get into the Mahr database before the ship itself can end their mission.
When two former Starfleet officers show up on Quin looking for a scavenger who’s been to the Miragosa nebula, they discover far more than they bargained for.
Back out in the Pinch, the USS Chimera picks up a distress beacon coming from an empty rescue pod from the starship Liberty – a starship lost more than 75 years earlier.
Britarra, Keyork and Maraine learn that their machinations may all be for naught when their prime target changes the plan. Meanwhile, back on DS3, Captain Buchanan makes a decision that may come back to haunt him.
After risking life and limb to procure the Tranya for their Uncle Vodic, Vurk and Tirgil finally arrive at the Enclave — only to discover that they aren’t the only ones with an interest in going to the pirate haven.